IndyCar Collection
Automotive RenderA low-poly IndyCar grid built around bold liveries, compact proportions, and the shared visual language of a spec chassis.
IndyCar always felt visually different from F1 to me. Because the chassis is much more standardized, the identity of each car comes far more from its livery than from dramatic differences in shape. That shifted the focus of the series away from pure modeling and more toward proportion, color, and graphic balance.
I used the same low-poly approach as in the F1 work, but adjusted the base model to fit IndyCar's stance more closely. The cars feel shorter, wider, and more grounded, with the windscreen changing the silhouette in a noticeable way. Those differences are subtle in full-detail models, but in low poly they become much more important.
That became the main challenge of the collection. When the geometry is simplified and the chassis stays mostly consistent, every graphic decision matters more. The liveries, color blocks, and sponsor-driven shapes have to do most of the visual work. The result is a series that feels cleaner and more uniform than the F1 collection, but also more graphic and more dependent on paint to create character.